![]() ![]() Any vehicle, regardless of its type, consists of a set of components that can be broken or destroyed. ![]() In addition, all objects, including shell-holes from explosions can be used as cover. During the battle, almost any object of the game space can be destroyed or burned. ![]() Saving the wounded and destroying the guns. Destruction and neutralization of all of the above. Creating protective structures, digging trenches. A large set of tactical capabilities for units. Tanks need the infantry support, infantrymen need artillery fire to suppress the location before advancing, and artillery strongly needs help securing their positions. Creating commanders and setting up units, we focused on their tasks in real combat, their strengths and weaknesses. In total, about 200 units for the three game factions which have been created as per the real characteristics of World War II units. And most importantly - it's easier to feel yourself in the epicenter of the battle. At any moment during the game, you can switch to DC and control the unit with WASD, more accurately choosing the trajectory of the shell (grenade) and choose which part of the enemy tank you want to hit. "Direct Control" gives you the opportunity to play almost any unit in your army with the third (or first) person view. A unique series with more than ten years of history now receives a worthy multiplayer extension. This game is for those who feel the lack of action in RTS, and lack of immersion in tactical shooters. It’s always a mix of strategy, tactics and action in the World War II entourage. Those who are familiar with our games know that they are rather difficult to attribute to any particular genre. It is about teamplay and cooperation between armies. Men of War II: Arena is all about tactics. ![]()
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